﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FlyingGamePC.GameEntity.Weapons;
using BEPUphysics.Entities;

namespace Asplode.GameEntity.Characters
{
    public class Human : Character
    {
        private Entity _cursor;

        public override float startingHealth
        {
            get
            {
                return 150.0f;
            }
        }

        public Entity Cursor
        {
            get
            {
                return _cursor;
            }
        }

        public Human(GameObject gameObject, Entity cursor)
            : base(gameObject)
        {
            team = Character.Team.HUMANS;
            this._cursor = cursor;

            weapon = new BoxGun();
        }
    }
}
